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	<title>Comments on: Real Life Locations in Second Life: A Look at the London Sim</title>
	<link>http://www.slentre.com/real-life-locations-in-second-life-a-look-at-the-london-sim/</link>
	<description>making money in the metaverse</description>
	<pubDate>Wed, 07 Jan 2009 11:40:39 +0000</pubDate>
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		<title>By: Kwame Oh</title>
		<link>http://www.slentre.com/real-life-locations-in-second-life-a-look-at-the-london-sim/#comment-540</link>
		<dc:creator>Kwame Oh</dc:creator>
		<pubDate>Mon, 09 Jun 2008 10:52:24 +0000</pubDate>
		<guid>http://www.slentre.com/real-life-locations-in-second-life-a-look-at-the-london-sim/#comment-540</guid>
		<description>I thank Dexi for her Kind words,and would like to add,that we on the London sim in a way are trying to cover the points covered in "Second Life Business: Only 10% of Real Life Businesses Succeed in Second Life" where the emphasis is on the interaction between businesses, and people, in secondlife and the real world. 

"In a recent report by Gartner, Inc., an information technology research and advisory company based in Stamford CT, analysts suggest that 90% of businesses who try to set up a presence in Second Life fail within 18 months. In a press release dated 15th May, 2008, Gartner VP Steve Prentice said, “Businesses have learned some hard lessons. They need to realize that virtual worlds mark the transition from web pages to web places and a successful virtual presence starts with people, not physics. Realistic graphics and physical behavior count for little unless the presence is valued by and engaging to a large audience.”"

In other words, we strive not only to bring realism to the sim, not only in build, but also in character, thus enabling businesses, to take those tentatives steps into our world.

Kwame Oh (Region Manager Knightsbridge)</description>
		<content:encoded><![CDATA[<p>I thank Dexi for her Kind words,and would like to add,that we on the London sim in a way are trying to cover the points covered in &#8220;Second Life Business: Only 10% of Real Life Businesses Succeed in Second Life&#8221; where the emphasis is on the interaction between businesses, and people, in secondlife and the real world. </p>
<p>&#8220;In a recent report by Gartner, Inc., an information technology research and advisory company based in Stamford CT, analysts suggest that 90% of businesses who try to set up a presence in Second Life fail within 18 months. In a press release dated 15th May, 2008, Gartner VP Steve Prentice said, “Businesses have learned some hard lessons. They need to realize that virtual worlds mark the transition from web pages to web places and a successful virtual presence starts with people, not physics. Realistic graphics and physical behavior count for little unless the presence is valued by and engaging to a large audience.”&#8221;</p>
<p>In other words, we strive not only to bring realism to the sim, not only in build, but also in character, thus enabling businesses, to take those tentatives steps into our world.</p>
<p>Kwame Oh (Region Manager Knightsbridge)</p>
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