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	<title>Comments on: The 4C’s of 3D’s: How to Succeed with Virtual Worlds</title>
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	<link>http://www.slentre.com/the-4c%e2%80%99s-of-3d%e2%80%99s-how-to-succeed-with-virtual-worlds/#utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=the-4c%25e2%2580%2599s-of-3d%25e2%2580%2599s-how-to-succeed-with-virtual-worlds</link>
	<description>making money in the metaverse</description>
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		<title>By: fcukdogers</title>
		<link>http://www.slentre.com/the-4c%e2%80%99s-of-3d%e2%80%99s-how-to-succeed-with-virtual-worlds/comment-page-1/#comment-6176</link>
		<dc:creator>fcukdogers</dc:creator>
		<pubDate>Sat, 20 Dec 2008 17:32:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slentre.com/the-4c%e2%80%99s-of-3d%e2%80%99s-how-to-succeed-with-virtual-worlds/#comment-6176</guid>
		<description>Anybody have advice on how to get ahead on Red Light Center, it seems like a different strategy is needed.  Fun MMO if you want to get your freak on... there&#039;s a review here.</description>
		<content:encoded><![CDATA[<p>Anybody have advice on how to get ahead on Red Light Center, it seems like a different strategy is needed.  Fun MMO if you want to get your freak on&#8230; there&#8217;s a review here.</p>
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		<title>By: Virtual World News: OpenSim Development: Show Me the Money!</title>
		<link>http://www.slentre.com/the-4c%e2%80%99s-of-3d%e2%80%99s-how-to-succeed-with-virtual-worlds/comment-page-1/#comment-2495</link>
		<dc:creator>Virtual World News: OpenSim Development: Show Me the Money!</dc:creator>
		<pubDate>Wed, 24 Sep 2008 16:15:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.slentre.com/the-4c%e2%80%99s-of-3d%e2%80%99s-how-to-succeed-with-virtual-worlds/#comment-2495</guid>
		<description>[...] the recent article The 4C’s of 3D’s, one of the suggested key factors for success in a virtual world is the ability to handle Commerce, [...]</description>
		<content:encoded><![CDATA[<p>[...] the recent article The 4C’s of 3D’s, one of the suggested key factors for success in a virtual world is the ability to handle Commerce, [...]</p>
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		<title>By: Sigmund Leominster</title>
		<link>http://www.slentre.com/the-4c%e2%80%99s-of-3d%e2%80%99s-how-to-succeed-with-virtual-worlds/comment-page-1/#comment-2413</link>
		<dc:creator>Sigmund Leominster</dc:creator>
		<pubDate>Mon, 22 Sep 2008 04:41:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.slentre.com/the-4c%e2%80%99s-of-3d%e2%80%99s-how-to-succeed-with-virtual-worlds/#comment-2413</guid>
		<description>Postscript: 21st September, 2008
--------------------------------

Just a couple of weeks after the publication of this article, I got the nagging suspicion that my 4C&#039;s reminded me of something similar that I had read some years ago. After a little thinking, I took a copy of Margaret Thatcher&#039;s &quot;Statecraft&quot; off my shelf.

There, in the chapter on &quot;Capitalism and its Critics,&quot; I came across her discussion of the five conditions necessary for a free-enterprise economy to thrive: Private Property; Rule of Law, an Enterprise-friendly Culture, a Diversity of Independent and Competing Countries, and a Framework of Taxation and Regulation.

Although not exactly the same, it doesn&#039;t take much thinking to see parallels. For &quot;competing countries&quot; read &quot;competing businesses&quot; and for &quot;taxation and regulation&quot; read &quot;premiums, transaction fees, and tier fees.&quot; 

Essentially, the Second Life(TM) environment needs to operate like a free-enterprise culture to succeed. As do any virtual worlds. Of course, for many people, they see virtual worlds as &quot;just a game,&quot; but even they get hooked into buying &quot;things,&quot; giving tips, buying Linden(R) dollars, and so on. 

It&#039;s also interesting that I was drawn back to a book entitled &quot;Strategies for a Changing World.&quot; I guess that could have been a sub-title for this very article!

Reference: Thatcher, M. (2002). Statecraft: Strategies for a Changing World. HarperCollins Publishers: London.</description>
		<content:encoded><![CDATA[<p>Postscript: 21st September, 2008<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p>Just a couple of weeks after the publication of this article, I got the nagging suspicion that my 4C&#8217;s reminded me of something similar that I had read some years ago. After a little thinking, I took a copy of Margaret Thatcher&#8217;s &#8220;Statecraft&#8221; off my shelf.</p>
<p>There, in the chapter on &#8220;Capitalism and its Critics,&#8221; I came across her discussion of the five conditions necessary for a free-enterprise economy to thrive: Private Property; Rule of Law, an Enterprise-friendly Culture, a Diversity of Independent and Competing Countries, and a Framework of Taxation and Regulation.</p>
<p>Although not exactly the same, it doesn&#8217;t take much thinking to see parallels. For &#8220;competing countries&#8221; read &#8220;competing businesses&#8221; and for &#8220;taxation and regulation&#8221; read &#8220;premiums, transaction fees, and tier fees.&#8221; </p>
<p>Essentially, the Second Life(TM) environment needs to operate like a free-enterprise culture to succeed. As do any virtual worlds. Of course, for many people, they see virtual worlds as &#8220;just a game,&#8221; but even they get hooked into buying &#8220;things,&#8221; giving tips, buying Linden(R) dollars, and so on. </p>
<p>It&#8217;s also interesting that I was drawn back to a book entitled &#8220;Strategies for a Changing World.&#8221; I guess that could have been a sub-title for this very article!</p>
<p>Reference: Thatcher, M. (2002). Statecraft: Strategies for a Changing World. HarperCollins Publishers: London.</p>
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		<title>By: Yesha Sivan</title>
		<link>http://www.slentre.com/the-4c%e2%80%99s-of-3d%e2%80%99s-how-to-succeed-with-virtual-worlds/comment-page-1/#comment-2171</link>
		<dc:creator>Yesha Sivan</dc:creator>
		<pubDate>Tue, 16 Sep 2008 16:28:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.slentre.com/the-4c%e2%80%99s-of-3d%e2%80%99s-how-to-succeed-with-virtual-worlds/#comment-2171</guid>
		<description>you may want to check this paper:
http://www.dryesha.com/2008/04/paper-that-define-of-real-virtual.html

more like 3d3c and the integration of them.  very close.

--Yesha</description>
		<content:encoded><![CDATA[<p>you may want to check this paper:<br />
<a href="http://www.dryesha.com/2008/04/paper-that-define-of-real-virtual.html" rel="nofollow">http://www.dryesha.com/2008/04/paper-that-define-of-real-virtual.html</a></p>
<p>more like 3d3c and the integration of them.  very close.</p>
<p>&#8211;Yesha</p>
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		<title>By: cube3</title>
		<link>http://www.slentre.com/the-4c%e2%80%99s-of-3d%e2%80%99s-how-to-succeed-with-virtual-worlds/comment-page-1/#comment-2138</link>
		<dc:creator>cube3</dc:creator>
		<pubDate>Mon, 15 Sep 2008 21:48:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.slentre.com/the-4c%e2%80%99s-of-3d%e2%80%99s-how-to-succeed-with-virtual-worlds/#comment-2138</guid>
		<description>hmm..

only 3 C&#039;c .....:)

Cube3</description>
		<content:encoded><![CDATA[<p>hmm..</p>
<p>only 3 C&#8217;c &#8230;..:)</p>
<p>Cube3</p>
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		<title>By: The 4C&#8217;s of 3D&#8217;s: How to Succeed in Virtual Worlds &#171; SL© on SL™ Redux</title>
		<link>http://www.slentre.com/the-4c%e2%80%99s-of-3d%e2%80%99s-how-to-succeed-with-virtual-worlds/comment-page-1/#comment-1970</link>
		<dc:creator>The 4C&#8217;s of 3D&#8217;s: How to Succeed in Virtual Worlds &#171; SL© on SL™ Redux</dc:creator>
		<pubDate>Thu, 11 Sep 2008 16:22:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.slentre.com/the-4c%e2%80%99s-of-3d%e2%80%99s-how-to-succeed-with-virtual-worlds/#comment-1970</guid>
		<description>[...] like a book waiting to be written because each element could easily be expanded upon. So check out The 4C&#8217;s of 3D&#8217;s: How to Succeed in Virtual Worlds at the SLentrepreneur [...]</description>
		<content:encoded><![CDATA[<p>[...] like a book waiting to be written because each element could easily be expanded upon. So check out The 4C&#8217;s of 3D&#8217;s: How to Succeed in Virtual Worlds at the SLentrepreneur [...]</p>
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	<item>
		<title>By: Business blog &#187; Blog Archive &#187; The 4Câ€™s of 3Dâ€™s: How to Succeed with Virtual Worlds</title>
		<link>http://www.slentre.com/the-4c%e2%80%99s-of-3d%e2%80%99s-how-to-succeed-with-virtual-worlds/comment-page-1/#comment-1949</link>
		<dc:creator>Business blog &#187; Blog Archive &#187; The 4Câ€™s of 3Dâ€™s: How to Succeed with Virtual Worlds</dc:creator>
		<pubDate>Wed, 10 Sep 2008 22:26:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.slentre.com/the-4c%e2%80%99s-of-3d%e2%80%99s-how-to-succeed-with-virtual-worlds/#comment-1949</guid>
		<description>[...] Read the rest of this great post here [...]</description>
		<content:encoded><![CDATA[<p>[...] Read the rest of this great post here [...]</p>
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	<item>
		<title>By: Business blog &#187; Blog Archive &#187; The 4C’s of 3D’s: How to Succeed with Virtual Worlds</title>
		<link>http://www.slentre.com/the-4c%e2%80%99s-of-3d%e2%80%99s-how-to-succeed-with-virtual-worlds/comment-page-1/#comment-1942</link>
		<dc:creator>Business blog &#187; Blog Archive &#187; The 4C’s of 3D’s: How to Succeed with Virtual Worlds</dc:creator>
		<pubDate>Wed, 10 Sep 2008 17:45:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.slentre.com/the-4c%e2%80%99s-of-3d%e2%80%99s-how-to-succeed-with-virtual-worlds/#comment-1942</guid>
		<description>[...] Read the rest of this great post here [...]</description>
		<content:encoded><![CDATA[<p>[...] Read the rest of this great post here [...]</p>
]]></content:encoded>
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		<title>By: The 4C’s of 3D’s: How to Succeed with Virtual Worlds</title>
		<link>http://www.slentre.com/the-4c%e2%80%99s-of-3d%e2%80%99s-how-to-succeed-with-virtual-worlds/comment-page-1/#comment-1940</link>
		<dc:creator>The 4C’s of 3D’s: How to Succeed with Virtual Worlds</dc:creator>
		<pubDate>Wed, 10 Sep 2008 17:35:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.slentre.com/the-4c%e2%80%99s-of-3d%e2%80%99s-how-to-succeed-with-virtual-worlds/#comment-1940</guid>
		<description>[...] Original admin [...]</description>
		<content:encoded><![CDATA[<p>[...] Original admin [...]</p>
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		<title>By: The 4C’s of 3D’s: How to Succeed with Virtual Worlds</title>
		<link>http://www.slentre.com/the-4c%e2%80%99s-of-3d%e2%80%99s-how-to-succeed-with-virtual-worlds/comment-page-1/#comment-1938</link>
		<dc:creator>The 4C’s of 3D’s: How to Succeed with Virtual Worlds</dc:creator>
		<pubDate>Wed, 10 Sep 2008 17:02:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.slentre.com/the-4c%e2%80%99s-of-3d%e2%80%99s-how-to-succeed-with-virtual-worlds/#comment-1938</guid>
		<description>[...] Random Feed wrote an interesting post today onHere&#8217;s a quick excerptOp-Ed by Sigmund Leominster, News Editor Most commentators on virtual worlds are still happy to use the words “infancy,” “early stages,” “developing” and “growth period.” The concept of online interactions is as old as the bulletin board, the first public version of which is typically cited as the Computerized Bulletin Board System of Chicago, developed by Ward Christensen and Randy Seuss. The story goes that in an effort to cope with the frozen Illinois winters, Ward and Randy holed themselve [...]</description>
		<content:encoded><![CDATA[<p>[...] Random Feed wrote an interesting post today onHere&#8217;s a quick excerptOp-Ed by Sigmund Leominster, News Editor Most commentators on virtual worlds are still happy to use the words “infancy,” “early stages,” “developing” and “growth period.” The concept of online interactions is as old as the bulletin board, the first public version of which is typically cited as the Computerized Bulletin Board System of Chicago, developed by Ward Christensen and Randy Seuss. The story goes that in an effort to cope with the frozen Illinois winters, Ward and Randy holed themselve [...]</p>
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