The Entrepreneur’s Guide to Second Life: Making Money in the Metaverse. (2008)
February 12th, 2008 | Published in SL Business
Review by
Since 2007 has been acclaimed the year of the virtual world, I think I will jump the gun a bit and call 2008 the year of books about virtual worlds.
Entrepreneur’s Guide has many illustrations, almost all of which are snapshots from Second Life (there are a couple of screen captures from web pages and one photograph of an actual person). I would have used the term profusely illustrated, but alas, most of the snapshots suffer from the amateur photography syndrome. There are few close-ups, the framing leaves much to be desired (subjects tend to be in the absolute center of the image and far away), and the photographer (I’m certain it was Terdiman himself, since there are no credits for the images, except for the single real life photograph, which, notably, does include a credit). One wonders whether Wiley Publishing considers virtual photographs unworthy of note. It’s a shame Terdiman didn’t take some time to learn how to control his camera and learn the basics of photo composition, for the subject matter is of interest and the few really good images, like the avatar on the front cover, are stunning.
(Entprepreneur’s Guide- Photographs such as this would benefit from better composition)
Terdiman has been reporting about Second Life since 2003, and his knowledge of Second Life is compressive. I found myself from time to time wishing he were a bit more of a theorist, but he’s a journalist, after all, and not a seer. When speculation was called, for, he called on actual seers like and Linden Lab engineer Qarl Linden. Terdiman is good at what he does; his perspective is balanced. I considered his chapter on Second Life’s sex industry to be especially good reporting, written without bias
I found Entrepreneur’s Guide comprehensive and as up-to-date as could be expected in a real world book, which spend months and sometimes years in editing, layout, and printing. I thought Terdiman did a good job of incorporating Second Life features, like sculpties, that must have been brand new as the final draft was going to the publisher.
Terdiman’s advice on advertising and marketing were most helpful to me. I knew most of what he had to say about Second Life itself (I’ve been in world since October, 2006), but I learned some things I didn’t know, perhaps even enough to justify the $29.95 price. Terdiman’s descriptions about the workings of Second Life are clear and as comprehensive as would be practicable, and so would be invaluable to new citizens and even older citizens who spend less time in the world than I do (which is most people).
Entrepreneur’s Guide is a handy resource, and one I will keep at my desk, for many of the blogs and websites Terdiman references will be handy for developing my own budding business. Most are handily re-listed in the Appendices. There’s a Glossary, too, which can point readers to specific avatars or areas of interest.
Daniel Terdiman is to be commended for undertaking such an ambitious work as The Entrepreneur’s Guide to Second Life, and even more so for actually succeeding at it. Entrepreneur’s Guide is a handy book for those experienced in world, and will be invaluable for those just entering it. Wiley Publishing should be proud of its foresight in publishing both Entrepreneur’s Guide and Aimee Weber, Kimberly Rufus-Bach, and Richard Platel’s Creating Your World: The Official Guide to Advanced Content Creation in Second Life.
For a free PDF chapter of Enterpreneur’s guide, go to http://secondlife.com/corporate/entguide.php